![]() ![]() It came at a time when the public was eager for improved home consoles, and was infamously rushed through its multimillion-dollar development process so the gaming giant could finish up its Nintendo 64 as a result. The Virtual Boy's sort-of-but-not-really-virtual-reality setup was mighty ambitious, but it wasn't all that fun to use. It would stay well behind Sony and Nintendo for its entire generation. This botched launch helped lead Sega to lose millions on the console in its lifetime. That made it so only six games were available from at launch, which was especially weak since the Saturn was $100 more expensive than Sony's console. Sega's marketing strategy was similarly problematic-it was so eager to get the jump on Sony that it surprisingly pushed the Saturn's US launch date up from September 1995 to directly after E3 that year. For one, it was complicated under the hood, leading some third-party developers to opt for the more accommodating PlayStation. The Saturn suffered from a few fatal, self-imposed flaws. The company had already failed with Genesis add-ons like the Sega CD and, especially, the Sega 32X, but the Saturn marked the beginning of the end for Sega's days as a console making giant. But in North America, and especially when compared to the Nintendo 64 and PlayStation, Sega's follow-up to the Genesis couldn't hold up. The consoles were released along 5 games, all priced between ¥6,000 and ¥7,000.The Saturn sold millions of units in its lifetime, was big in Japan, and had some awesome games. The third bundle, the SV100SET-B, was the same thing but included 2 games, Dream Change: Kokin-chan’s Fashion Party instead of B ow-wow Puppy Love Story. The second bundle, the SV100SET-A, included 2 games ( Anime Land and Bow-wow Puppy Love Story) and 3 sticker cartridge. ![]() The console came in three bundles, the first being the console itself with a controller and no game. Loopy used a SH7021 CPU, a CPU similar to the one in the Sega 32X (although the 32X contain 2 of theses). However, leaving the cost aside, that’s pretty impressive and, yea, that’s all the pros we can think of. So, if you possess one of these, hold it tight, it’s a rare collectible. ![]() However, this accessory was very expensive (14,800 yen, while the console cost 25,000) and not so many of these items were sold. ![]() The fact that it combined the capabilities of a console with those of a sticker printer, while also connecting to external devices such as DVD Players, using an accessory called Magical Shop, is fantastic! When using Magical Shop, the user was able to create stickers from what he obtained through the VCR or the DVD Player. Loopy might have been a mediocre console, with videogames that could make even a unicorn feel dizzy, BUT it was a fascinating idea. Last but not least, it wasn’t a remarkable gaming machine. The second one is that it had only one controller portal, not allowing multi-player gaming, which was a huge thing back then. Loopy didn’t only aim at women it aimed specifically at the very young ones. The first problem was the targeted audience. So, what were the reasons behind its failure? The Cons Loopy never managed to become popular and Casio, who used to be a legend among electronics brands of that era, wasn’t so happy about it. The reason lies in the fact that it was completely targeted to female gamers and it was also a… sticker machine. Loopy is one of the strangest consoles of all time. It was available solely in Japan, from October 1995, until 1998, when the company ceased its production. Loopy, released by Casio, is a 32-bit home video game console. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |